James Cawthorn, like his spiritual mentor, Burne Hogarth, is that rare thing:
							a unique and original mind working in a medium which, for the
							most part, despises uniqueness and originality. If anything, Cawthorn's
							lot has been tougher than Hogarth's: comics at least have shown
							the occasional flicker of intelligence and artistry over the hundred
							years of their development. By contrast, Cawthorn has chosen to
							work for much of his career in one of the 'lowest' genres of all,
							that of heroic fantasy.
							As David Britton's interview makes clear, Cawthorn's talent and involvement in the early beginnings
							of this field in Britain have made him something of a pioneer.
							When he began drawing illustrations for Edgar Rice Burroughs fanzines
							in the 1950s the whole concept of 'the fan magazine' was in its
							infancy (coinciding, appropriately enough, with the birth of Rock'n'Roll)
							and was a world away from the flourishings of small magazines
							that would take place during the '60s and '70s. This new field
							saw the birth of an inspiring philosophy that said if the mainstream
							media are ignoring something that you regard as vital then you
							should get to work and start promoting the thing yourself, a lesson
							not lost on Cawthorn or on a young writer collaborator of his
							at the time, Michael Moorcock. In 1962 Cawthorn produced two portfolios
							based on The Lord of the Rings, the first illustrations of their kind after Tolkien's own. The
							same year he was drawing the definitive, character-defining illustrations
							for Moorcock's original Elric stories. A few years later Moorcock
							was editing New Worlds with Cawthorn on the regular staff, illustrating major pieces
							from Ballard, Aldiss and company. Moorcock has an anecdote from
							this period: the office was being visited one day by the artist
							and sculptor Eduardo Paolozzi (credited in the magazine as "Aeronautics
							advisor"). Paolozzi's eye was caught by a Cawthorn illustration
							on the wall, one of the original Elric pictures, and he remained
							there for a couple of minutes scrutinising the drawing. He seemed,
							says Moorcock, to have recognised that for all his art school
							training he was faced here with something that neither he nor
							colleagues such as Richard Hamilton and Peter Blake were capable
							of. This was the genuine article, real Pop Art, not the carefully
							contrived collages that were filling galleries at the time.
							In the world of comics, Cawthorn was again ahead of the pack.
							His adaptation of The Jewel in the Skull for Savoy in 1978 was the UK's first homegrown graphic novel,
							a fact that was ignored during the crowing over terrible comic
							books in the late '80s when graphic novels gained a fleeting cachet
							in the style press. The introduction to its sequel, The Crystal and the Amulet, is the only one that Burne Hogarth provided for another artist.
							Reviews of Cawthorn's work invariably emphasise the solidity and
							texture of his depictions. The understanding has been there from
							his earliest work that fantastic scenes are given their power
							not merely by the imagination on display but also by the degree
							to which they seem representations of authentic locations. Cawthorn's
							work, acknowledging predecessors such as Gustave Doré, gives physicality
							to the unreal and makes the imaginary seem possible. The wealth
							of invented machinery on display in the Hawkmoon volumes, machinery
							smelted in the white heat of Moorcock's writing, looks like it
							would operate efficiently enough in our world; those Ornithopters
							might actually fly. Decoration is always functional, never florid,
							armour looks as though it is there to serve a purpose. The buildings
							too have presence and mass; the unlikely conceit of a bridge across
							twenty miles of sea water becomes a realistic proposal in Cawthorn's
							depiction. This quality has been consistent; Cawthorn's Elric
							is never compromised by pointless detail or embroidery. Elric's
							world may be characterised by magic and chaos but Cawthorn reminds
							us that it is a flesh and blood world also. When blood is spilt
							he shows it, if people are naked he shows that too, naturally
							and without coyness. Cawthorn's work, like the paintings of Frank
							Frazetta, accumulates much of its power from what it leaves out
							as much as from what it depicts. Both artists concentrate on mass,
							form and movement and avoid the pitfalls evident in so much contemporary
							fantasy art: excessive detail, sterile photo-realism and appalling
							aesthetic choices, usually thefts from earlier periods of illustration
							made with little care or taste.
							If these are Cawthorn's strengths, the areas he has worked in
							have generally regarded them as weaknesses. The very things he
							avoids are the things which make other artists popular. This syndrome
							is a familiar one and for a genuine artist doesn't bear much consideration.
							Artistic impulses run far deeper than contemporary mores and have
							to be followed whatever the climate. Cawthorn has always followed
							his impulses and remained true to his vision. Admirers of his
							work wouldn't want anything less.